Notify Message
New Players
Opening Note: Information found here may be subject to change as the game reaches our mid 2014 launch date.

What is a LARP?

LARP
lärp/
noun
1. a type of interactive role-playing game in which the participants portray characters through physical action, often in costume and with props.
"the genre we have chosen for our LARP is fantasy, also known as swords and sorcery"

LARP stands for Live Action Role Play

Live action roleplaying (LARP, for short) is an activity where you take the persona of a fictional character for some period of time. During that time, the participants take on the roles of characters in the story much like an actor takes on a role in a play. In a live action roleplaying event, however, there are no prewritten lines or predetermined outcomes for the plots. Each player reacts to the game as if they were that character. All the people involved are responsible for writing the story, for it is they who determine the actions of their characters.

The rules of a LARP are the laws that govern this world and include the logistical considerations for character creation, advancement of character skills and abilities, and character interactions. These rules define the Out of Game (OOG) mechanics that underlie the game world. The “on stage” rulers of the land provide the laws and rules that your character must learn. This In Game (IG) information is gained through game play as your character and by reading the newsletters.

What is LIONE?

Well, LIONE is in short a non-profit organization that puts on a LARP.

Living Imagination of New England began in the early 90's. A creative group got together with a vision of a dark fantasy LARP that combined elements of intense boffer combat with conflict resolution. Players would be immersed in a world riddled with conflict and face incredible odds; thereby, making their very survival challenging and their successes all the sweeter.

Over the years, the board of directors has changed, along with the structure of the organization, but one thing has remained the same - dedication to providing an immersive, challenging and enjoyable LARP experience for its membership. As the campaigns shift, there are common threads that hold them together. These threads can be found in the religious system, the metaphysics and the game lore. Directors work to weave together individual and group plot that span varied lengths of time from a weekend to a season and spiraling out across the campaign to previous campaigns. There is something for everyone, whether you are a long time player or re-joining the community after a hiatus or coming for the first time.

Do I Need To Be A Real Actor Or Fighter?

You do not need to be a real actor to participate and enjoy LARPing. When you play the character you have created, you are making it up as you go. There is no script and no lines to memorize. You simply take on the role, or persona of your character and interact with others. As you play, you will develop skills in improvisational drama and watch your character grow through his/her many experiences.

When you NPC an event you will play Non Player Characters (NPCs) for the directors. You will be given costuming, specific information on your role and a set of instructions to complete. You could be playing a host of different characters from villains to merchants, to fighters, to healers. Roles can be as short as a few minutes, weekend long or reoccurring throughout the campaign.

Whether you are playing your first event or NPC’ing, there are experienced people around you who are more than willing to answer any questions you may have and give you a helping hand. In addition to general game world and rules information, you can also get help with the combat system. So, if you have never picked up a weapon or tossed a spell packet, rest assured you'll pick it up quickly.

What To Pack & Where To Stay

In preparation for attending a Lione Rampant: Crusades event, you will need to first consider whether you are NPC’ing or playing the event.

If you are NPC’ing, you are asked to wear generic dark clothing, avoiding blue jeans and modern logos or graphics. You will be staying with the other scripts in script housing near Central Control and report to the directors there.

(See our camp map-coming soon)

If you are playing, you will need to bring a basic costume for your character and whatever your character will need to use his/her skills. This includes boffer weapons, spell packets, makeup, etc. If you do not have weapons, you may rent them at Check-In. Unless otherwise specified, players stay in the player cabins designated to them.

Either way, scripting or playing, you will want to dress for the weather, ensuring that you have plenty of warm, dry changes of clothes. Showers are available on location. Below is a list of basic items that you will need.

Out-of-Game Equipment:
Flashlight (IMPORTANT SAFETY ITEM)
Sleeping gear (blankets, pillows, sleeping bags, etc.)
Toiletries (toothbrush, soap, shampoo, towel, etc.)
Spare clothes (underwear, socks, pants, sweatshirts, etc.)
Spare Items (duct tape, foam, scissors, trash bags, etc.)
Seasonal Items (bug spray, sunscreen, coat, gloves, hat, etc.)
Snacks!

What do I do about meals?

Though most Accelerant games have a 'Bring Your Own" we have a dedicated staff that prepares and cooks meals for Breakfast and Dinner. These meals cost a small fee on top of your event fee. These meals should be purchased during your pre-reg so that we can plan for the right amount of food needed for our guests.

Currently the meals are priced at $8/Breakfast $9 Dinner. Or purchase the plan for both meals per weekend for only $16.

What can I expect when I show up on my first day?

When you first arrive on site, you will need to go to Check-In. This is operated in the building near the parking lot. This is where you register and pay for the event. If you are new, you can fill out a membership application and handle any last minute character additions. Whether you are planning to be part of our cast by Scripting or playing your character, you need to stop by Check-In to sign the waiver sheet and handle any event logistics.

It is important to note that preregistering and setting up your character ahead of time will ensure a smooth check-in and less expensive event fee.

Opening Ceremonies is generally around 9:30 pm. Depending upon how many set up volunteers there are, it may run a little late. This is where last minute announcements about the weekend’s activities are made. This is also a great place to ask any last minute questions, about rules or what to expect. For players this is usually held in front of or in the tavern and for NPC’s this is generally done in Central Control.

In most cases, there will be a new player module for new players, complete with an introduction to the campaign. If you are going to be playing your first event, a great question to ask is where this adventure will be launching. This can be asked at Check-In or at Opening Ceremonies.

When the “game on” horn blows, the world of the End of Seasons will come to life.

Typical Event Schedule:
Friday
9:30 pm (Approx) Opening Ceremonies
10pm Game on/Horn Call

Saturday
10:00 am Breakfast
6:30 pm Dinner
2:00 am (sun) major plot retires. Other plots may still be running

Sunday
10:00 am Breakfast
2:00 pm (Approx) Game Over Call

Guide to creating character concepts and histories:

There isn’t one specific recipe to develop a character concept or to write an initial character history. There are many ways to go about it, but ultimately, the most important thing is to design a character that will be fun to play. Although a number of questions and considerations are proposed within this guide, this is by no means an exhaustive list. It is meant to give a sense of what type of questions can be helpful and to spur your imagination.

It is strongly recommended that you read through all available material on the rules and story information first. This will give you a basic understanding of the logistical rules and story of the game world that you will be interacting with. This will also help you in shaping how your character looks and dresses.

If you are new to role-playing, you may find it easiest to play a character that has some of the same traits as you do. In this way, the character will react to things that occur In-Game more consistently with the way you might. As you gain experience, it is fun to explore traits that are further from your own person, though this brings its own challenges and rewards.

Race Considerations:
What type of personality seems appropriate for each of the races and which appeals to you most? Though everyone in the game system begins as a human, there will be options to advance into other races. Take a look at the costuming requirements for each of the tiers of races abilities. Are you comfortable wearing face make-up, ears, beards, etc.? Are there specific race abilities that you can envision being helpful and fun?

Play Style Considerations:
Do you enjoy sparing with boffer weapons or tossing spell packets at targets or using nerf cross bows? Are you the type of person that enjoys being in the front line of battle, or sneaking through the underbrush to lead a flank? Would you be more comfortable staying within the center of the battle being a support caster either throwing offense spells or healing? Perhaps you enjoy casting rituals?

The choices you have made will help you begin to develop a sense of what type of character you will be playing. Next is to consider where your character has come from and how this influences how he approaches the world. Why has your character left the comfort of home to venture on this campaign? What does your character believe he has to offer in this noble quest and what does he hope to accomplish there?

Background Motivations:
Did your character come from a difficult background that he is trying to escape, yet it haunts him? Did your character come from a relatively easy background? Is he trying to prove something to himself or others? Is your character an adventurous or noble soul? Is he out for himself? Is your character looking for a loved one that went on ahead of you? What are your character's goals or dreams, or even fears and regrets?

Special Skills and Abilities:
What special skills or abilities will your character be good at, both in small adventures and in larger town wide encounters? Will your character be known for his amazing ability to heal in mass melees or to lead the battle? Will your character be known for his ability to solve riddles or his research? Does your character wish to discover valuable ancient artifacts that will make him rich and famous? Does your character seek initiation for a particular religion?

Background Personality:
Is your character an easy-going person or someone who is easily rattled? Is your character out-going or more introverted? Does your character seek to be in the center of attention or content with letting others stand in the limelight? Does your character tend to lead or follow? What instances would cause him to take initiative or shift from his course? Is he loyal to his family or friends or to an ideal embodied by a god or totem?

We do require that all character histories are to be approved by the board prior to gameplay. This way, if there are any questions or discrepancies with respect to rules or game design, they can be ironed out before you play your character. This may help you answer some of the above questions or to deepen your character concept further. Having gone through this process, it will be easier to finalize choices for character generation, come up with a costume and feel ready to play your character at an event.

Where Do Events Take Place?
(Sturbridge, MA area).

Address: Ye Olde Commons

Directions: CLICK HERE


Glossary:

Player - A person registering, paying the event fee and taking on a persona that will participate in our open plot for the entirety of the weekend.

NPC - Non Player Character - Is a volunteer attending an event that aids in the running and production of events. This person plays anything from a goblin to a major character and anything in between. These people are sometimes referred to as "Scripts".

Scripts - Another term for NPC

Central Control - The mail location also known as Monster Camp, where the weekend planned events and combats are run out of, This is an NPC only location, where players are asked to refrain from visiting, except for emergencies or unless a note is made that a player or group of players arrive due to certain circumstances.

Check in - location on site where players and NPC's go to sign in, receive player cards, sign your waiver, make final payments and report in for NPCing.Until you go through check in you are to refrain from In Game interaction.

Directors or Board of Directors - The Administrative and creative leads for the non profit company known as Lione Corp. They are the final authority for all things game related.

Senior Creative Staff - Elevated Staff that aid the Board in game creation and running of major plots and NPC's.

Staff - Encounter leaders, logistical support and major NPC's.

IG (In Game) - Meaning that once game is called, all players and NPC's in the player areas go Ingame and refrain from non-game conversations or actions in major roleplay areas We ask that all OOG (Out of Game) conversations take place away from active RP (Roleplay)

OOG (Out of Game) - Some people and areas are considered 'out of game'. People out of game become 'spirits' and walk with their arms down, head lowered and do not interact with Ingame area and people. OOG locations are clearly marker and made note of at opening ceremonies. Doors to these locations are marked with a large OOG sign. This includes Central Control, the kitchen during meal prep and serve, bathrooms (not trips to and from), and the module building unless brought/sent there by an NPC.

Modules or Mods - These are small adventures run during the event for players away from the town plot. Typically they encompass 4-15 players and help in the progression of plot.

Micros - Small encounters sent to aid in plot progression.