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CHAPTER ONE

THE SOLDIER (p.10) Of course, the Soldier gains extra attacks at the same rate that other characters do. The base attack bonus of “+6” should read “+6/+1”, “+7” should read “+7/+2”, “+11” should read “+11/+6/+1”, and so on.

THE MONARCH (p.14) The Weapon and Armor Proficiencies for the Monarch Class are missing. Monarchs are proficient with all simple weapons and any single martial weapon of the monarch's choice, unless the GM stipulates a specific martial weapon as being more appropriate than any other for the ruler of whatever realm the monarch rules.

FEATS

RELENTLESS: Add the sentence to the end: “After making this attack of opportunity, you immediately return 5' back to your original position. This does not count against your movement for the round, nor does it use up your free 5' step for the round.”

CHAPTER SIX

CHARIOTS (p.80, first paragraph after heading, change tense) “Chariots become less prevalent when the ability of horses to carry riders becomes a foregone conclusion . . . “

ELEPHANTS (p.81, last sentence on page, add word) “These chains are as difficult to sunder as ordinary chains . . .”

(p.82, first paragraph, change semicolon to comma) “With a 15' reach awl pike, they can also strike combatants on the ground two squares away from the elephant.”

ACIDBOMBS AND FIREBOMBS (p.88, add new sentence): “Creatures of Large or greater size may take take greater damage at the DM's option, multiplying their damage by the number of the 16 targeted squares that they occupy at the time of impact.”

CHAPTER TEN

EXAMPLES (p.119, Borgash the half-orc example, change last sentence in paragraph): “The blacksmith, who resents being pushed around, decides to respond with his own Intimidate check as he gets in Borgash's face. He may choose to use Charisma (the default) or Strength (following the bully's lead); since the Blacksmith is of course not physically weak, he chooses Strength, gets a 13, and complies.”

(p. 120-121, Romstein Kalgon example, change last sentence on page): “Saxon chooses to respond belligerently, necessitating an Intimidate check of his own. Saxon chooses to use the default attribute of Charisma, since his Charisma is higher than his Intelligence; he rolls a total of 20, low enough to result in his intimidation.”



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